Usually scenes in 3ds max with a great amount of even identical objects take a lot of space on It is possible to create complicated scenes with a huge amount of objects easy and “MultiScatter is a plug-in for 3ds max which works with V-Ray and Mental Ray rendering Revolutionary viewport preview mode – points.ĭiffuse colour or wirecolor preview in viewport.Ĭonverting MultiScatter object to single mesh or instant copied objects. “Help pictures” for new users (possible to switch off). Materials, property and animation interactively depended to scene objects. Multithreading support in all operations including viewports Probability texture for objects “clustering” Not only VrayProxy but any kind of geometry supported Mental Ray support (geometry and Mental Proxy) Special procedural map the MultiScatterTexture Realtime viewport preview of objects placementĭifferent types of viewport preview of objects Scaling of objects based on bitmaps or procedural maps Random transformations (scale, rotation) of objects in arrayĭistribution of objects based on bitmaps or procedural maps Quick rendertime generation of objects with optimized RAM management Quick render time generation of objects with optimized RAM management makes process of scene creation as easy as ABC.Ĭapability of creation huge amount of objects in array (hundreds of thousands and millions) The support for 64-bit systems allows MultiScatter to create and submit for render, for example, forest or even a city in a blink of an eye. MultiScatter allows VRay and Mentalray to generate huge amount of objects in array. New in MultiScatter: multi-core processing support! It uses all available CPU cores and therefore runs much quicker than VRayScatter which can only use one CPU core. MultiScatter is a new product, based on VRayScatter technology its designed to work not only with V-Ray but with Mental Ray too.